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“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.”—Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.”—John Vlissides, author, Design Patterns and Pattern Hatching “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.”—Martin Fowler, author, UML Distilled and Refactoring “This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.”—Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UML Fully updated for UML 2 and the latest iterative/agile practices Includes an all-new case study illustrating many of the book’s key points Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring Many new tips on combining iterative and evolutionary development with OOA/D Updates for easier study, including new learning aids and graphics New college educator teaching resources Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architectures A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.
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Product details
Hardcover: 736 pages
Publisher: Prentice Hall; 3 edition (October 30, 2004)
Language: English
ISBN-10: 0131489062
ISBN-13: 978-0131489066
Product Dimensions:
8.2 x 1.6 x 10.1 inches
Shipping Weight: 3.7 pounds (View shipping rates and policies)
Average Customer Review:
4.2 out of 5 stars
178 customer reviews
Amazon Best Sellers Rank:
#296,101 in Books (See Top 100 in Books)
If you are looking for a UML book that details every single aspect of the UML, then this may not be what you're looking for.This book hit me a bit by surprise. As I get more and more into OOA/D I found that learning the UML would probably be very beneficial. I decided to go ahead and pick up a UML primer in hopes of learning everything about the UML. I decided on this book. This books main focus isn't exactly on the UML (although you learn a great deal about that too). Instead this book focuses more on OOA/D theory and the unified process to software development. You learn all about how to create software in iterations rather then the common waterfall method. In a nutshell, you learn that it's not really such a good idea to plan out every aspect of your system, do all of the architecture and then implement (this is known as the waterfall method). Instead you learn about how to create software in iterations, treat each iteration as its own project and build to adapt for potential changes.Along the way of learning OOA/D, the unified process and design theory, you also learn how to create the most common UML diagrams. This includes use case, domain model, interaction, class diagrams and others. Craig Larman also touches up on other topics such as design patterns, visual thinking and much much more. There is a whole lot of ground covered in this book.While I was reading this book I was constantly reminded of Steve McConnell's writing style (in case you didn't know, Steve McConnell is the author of Code Complete 1st and 2nd edition, Rapid Development and a few other epic software titles). The writing style is very similar, which is a huge plus - as I am a big fan of Steve McConnell.I highly recommend this title to all software developers. This is one of those eye-openers that will make a few flickering light bulbs shine brightly. If you are a fan of Steve McConnell books then I am almost 100% sure you will benefit from this exceptional title. Actually, whilst reading Steve McConnell's Code Complete I remember wishing Steve would write a book focusing on OOA/D. This is "almost" that book.
Read this book as part of an analysis and design class I recently took at the University of St. Thomas, Saint Paul. I have had the previous edition of this book, but it took taking a class to actually get me to read it entirely. Enough good things have already been said about this book by others, and I don't have a different opinion here either. What I especially enjoyed when reading this book is it's description and demonstration using effective UML diagrams of simple examples and case studies - of the application of the GRASP (General Responsibility Assignment Software Patterns or Principles) and the GOF (Gang-Of-Four) patterns for doing object-oriented software design and development.
While the technical aspect and the content of this book has been well described by editorial reviews and other users, little has been mentioned with regard to the writing style and how the "OOA/D thought" has been embedded in the text. First, this book organizes many mini topics into each individual chapter so that a reader won't feel burned out before completing a topic. Secondly, the author gives good examples to illustrate the OOA/D concept and make you "think" through it rather than memorizing it. Most importantly, the author takes an iterative approach to educate the readers so that a person will build skillful knowledge on prior chapters from the book. The best thing is that if you follow the thought of the author, by the time you complete the reading you will obtain the skill without memorizing them.
A realistic book, with realistic topics. I have no idea what the reader before me was claiming. Let me start by correcting that person:1. The book is for everybody who wants to be walked through a OO process and shown how to implement consumable artifacts, then carry them foward into the next phase. I would not recommend this for absolute beginners, just beginners to OOAD.2. Learn UML from the source? The UML User Guide is not that good of a book. Fowler's UML distilled is excellent but he's not the source.3. Learn Design Patterns from GoF? This book is meant to address fundamentals. GRASP is applied before GoF. Besides this is an intro to OOAD, the GoF book is far beyond an introduction and on applies to OOD.4. The reviewer said that Craig uses patterns as a comercial tactic. Obviously this person doesn't understand what patterns are. It serves as a method of communication. When you say, "Which pattern did you use?" it allows people to coomunicate based on expert advice instead of their own opinion. Anti-Patterns aren't like Design Patterns but they are patterns. GRASP patterns are the best way I've seen to explain fundamental OO concepts.5. AS far as the comment, "in the small", this is an introduction! It walks you through a sample process, since it is an intro to OOAD, it walks you through the MOST IMPORTANT aspects, which includes use cases, conceptual modeling, and reusable design techniques.6. I really don't know what to say about the contracts. I typically don't use them, and wouldn't get to hung up about it.This review turned out to be more of a review on a previous review. Let me end that section with:Why is this expert in OOAD reading an intro book? How could somebody who needs an introduction be so critical of one? If you need to read an introduction, it means you don't know all that much, and thus how would you judge it so critically.For those of you interested. This book is the ultimate classic introduction to OOAD. I read it, then adopted a few different techniques from other authors. I prefer Alistair Cockburn's Use Case style and from what I've heard, Craig Larman likes it to. I would recommend something like this:Read: Applying UML and Patterns UML Distilled Writing Effective Use Cases then a process book...- David Roberts
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